Radeon RX 7800 XT and RX 7700 XT revealed, plus more details on FSR 3 – Beragampengetahuan
AMD just announced the Radeon RX 7800 XT and Radeon RX 7700 XT Graphics Cards, and they’re giving out more details on FidelityFX Super Resolution 3 (FSR 3).
Of course availability is the big question. AMD said to expect them both on September 6th from partners including ASRock, ASUS, Biostar, Gigabyte, PowerColor, Sapphire, Vastarmor, XFX and Yeston. Plus they will be selecting them direct on the same date.
Here’s the specs sheets AMD gave out:
| Model | Compute Units |
GDDR6 | Game Clock (MHz) |
Boost Clock |
Memory Interfaces |
Infinity Cache |
TBP | Price | |
| AMD Radeon RX 7800 XT |
60 | 16GB | 2124 | Up to 2430 |
256-bit | 64 MB (2nd gen) |
263W | $499 | |
| AMD Radeon RX 7700 XT |
54 | 12GB | 2171 | Up to 2544 |
192-bit | 48 MB (2nd gen) |
245W | $449 | |
As for FidelityFX Super Resolution 3 (FSR 3), AMD have a new blog post up with even more details. The first titles to get it will be Forspoken and Immortals of Aveum some time in “early fall”. With other titles confirmed to be adding it later including Cyberpunk 2077, Space Marine 2, Frostpunk 2, Squad, Starship Troopers Extermination, Avatar Frontiers of Pandora, Alters, Crimson Desert, Like a Dragon Infinite Wealth and Black Myth Wukong.
The key addition in FSR3 is frame generation that AMD say “uses an enhanced version of AMD Fluid Motion Frames (AFMF) optical flow technology and temporal game data such as motion vectors to generate additional high-quality frames for a higher framerate in supported games, up to 2×2”. Useful for games that you want to bump up to 4K with Ray Tracing.

One thing they’ve address is ensuring it doesn’t impact the UI of a game, so they include “UI processing included as an integral part of our solution to minimize any impact frame generation may have on the in-game interface” and FSR3 also includes the latest version of their temporal upscaling that’s integrated with the new frame generation.
Another addition in FSR 3 is a “Native AA” quality mode that allows you to use FSR 3 without applying any upscaling but still gives you the high-quality anti-aliasing and sharpening of FSR. It will come with a performance cost though, but might look better than what AA some games provide out of the box.

AMD has also committed to keeping it open source and will be added to the AMD FidelityFX SDK.
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